The Fascinating History of Noughts and Crosses
By Niranjan Kumar Singh | Published: February 2026 | Game History
Origins in Ancient Civilizations
Tic Tac Toe may seem like a simple game invented for school children with a pencil and paper, but its roots stretch back deep into ancient history. Archaeologists have discovered boards resembling the grids used today carved into clay, stone, and wood dating back thousands of years. The most famous early ancestor of the game is Terni Lapilli, a game played in the Roman Empire around the 1st century BC.
Unlike continuous modern play, Terni Lapilli often only gave each player three movable pieces. You had to place your three pebbles and then, assuming no one won, slide them into empty grid spots—an early form of a shifting combination game.
Etymology: Noughts, Crosses, and "Tic Tac Toe"
In the United Kingdom, Ireland, and Australia, the game is commonly referred to as "Noughts and Crosses", where nought refers to the 'O' symbol and cross refers to the 'X'. The modern American name, "Tic-Tac-Toe", emerged in the late 19th century.
Historical records suggest that "tick-tack-toe" was originally a blindfolded pencil game where players would tap an slate with a pencil to guess numbers. Gradually, the name was transplanted onto noughts and crosses. The rhyming nature of the name made it instantly popular among children in the 1900s, cementing it in American culture.
The Game That Launched Artificial Intelligence
What sets Tic Tac Toe apart from mere historical trivia is its role in the birth of early computing and Artificial Intelligence. In 1952, a British computer scientist named Alexander S. Douglas programed OXO as part of his master's thesis at the University of Cambridge.
OXO was a program written for the EDSAC computer, allowing a human player to compete against the machine using a rotary telephone dial to make their moves. This was one of the first video games ever created. Douglas used his program to demonstrate how machines could successfully mimic human decision-making and logic patterns.
Later Implementations: From WOPR to the Web
Throughout the 1970s and 1980s, Tic Tac Toe was a staple exercise for budding programmers learning languages like BASIC and Assembly. It was immortalized in popular culture in the 1983 film WarGames, where a military supercomputer named WOPR learns the concept of mutual assured destruction by playing Tic Tac Toe—concluding that "the only winning move is not to play."
Conclusion
Today, while no longer computationally challenging—even a smart watch can calculate the entire game tree using the Minimax algorithm in microseconds—Tic Tac Toe remains an important pedagogical tool. It's often the "Hello World" of building robust game engines and learning UI mechanics for web developers worldwide. Its journey from Roman pebbles to JavaScript objects is a testament to the enduring appeal of pure logic games.